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Sexta-feira, 29 de Outubro de 2010
The Extreme Nature of (Social) Games

When I heard on the news today of an incident that occured in Jacksonville, Florida (USA) regarding one of the most popular 'social games' of the moment, my draw jopped.

Apparently, a mother of 22 years of age - addicted, as it seems, to 'FarmVille' - plead guilty to shaking her 3 year old month baby to death.

Those who read a bit on video games will know the stories of how some popular games like 'World of Warcraft' or others have led to social or private problems. Some of these games have led to divorce or health problems.... but to me, this is a first.

When we think of games, we think of fun... and this is just the complete opposite.

I think it's a really scary thought that a person is unable to control themselves, to separate the virtual from reality and to take control of their lives. To let a game control and take over what we do or how we lead our daily lives... in a word, 'pathetic'.

I love games, everyone loves games. But we should love life and reality a bit more. What has the world come to when people - in this case, an innocent child - suffer or die because of games? I don't think the inventors of games had these ideas in mind.

Of course these are extremely sporadic incidents. These incidents represent to me what the extreme nature of games are...

Hopefully this kind of news will bring some people to reality...

 

In case you want to read the news piece, here's a version in english and one in portuguese.


tags: , ,

published by sja às 11:53

3

De carlossantos a 29 de Outubro de 2010 às 13:17
".. extreme nature of games..."? I do not agree!
It's really about a "extreme nature" of human stupidity.


De sja a 29 de Outubro de 2010 às 14:16
That's also a good point :)

But when I refer to the "extreme nature of games", I'm refering to what kind of behavior games can lead to in a 'worst case scenario' :)

Thanks for the comment!! The blog's first :)


De carlossantos a 29 de Outubro de 2010 às 16:32
Still not convinced that a "worst case scenario" could be connected to an extreme human behavior like this one... but I'm not a specialist in the field!


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